I like this one, +1 favorited :-D
104.4b If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events
with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a
draw.
In this case, the 'loop' would be "I end my turn. I end my turn. I end my turn..." but you have the option to attack!
The only solution seems to be that you continue playing until someone concedes!
BUT!
While I previously thought that the state of 'playing' was a mandatory loop and therefore tied the game, I was correct and wrong!!
The state of 'playing' is optional!!!
714.3. Sometimes a loop can be fragmented, meaning that each player
involved in the loop performs an
independent action that results in the
same game state being reached multiple
times. If that happens, the active
player (or, if the active player is
not involved in the loop, the first
player in turn order who is involved)
must then make a different game choice
so the loop does not continue.
In other words, the loop created by continuing to play must be broken by choosing not to play!!
Neither player wants to lose, so the result will be one of the following:
1.) An agreement on a draw
2.) A ruling by a judge or by a timer
3.) One of the players, for some reason, concedes. This option is very unlikely except when both players refuse to the first possibility and are not bound to the second. When either player disconnects from an application like MTGO, or picks up their cards and leaves, the game is over.
Congratulations, you've pinpointed a fundamental rule of real life that supersedes the rules to MTG.