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Ok, this is a two part question. First, If I attack with a Giant Scorpion, and my opponent blocks it with a 6/6 creature and then uses the ability of Hallowed Healer to prevent 2 damage, what would the result of this be?

Second question, if my opponent attacks with a 6/6 creature and I block with a 4/4 creature and a Giant Scorpion, and he uses Hallowed Healer's ability to prevent 2 damage, does he get to choose which damage is prevented? In other words can he choose to prevent the Giant Scorpions damage and thus preventing Deathtouch?

[[Giant Scorpion]] [[Hallowed Healer]]

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Question 1: One damage is prevented to the 6/6, and the 6/6 keeps 1 damage prevention until expended or end of turn. Reason: The scorpion doesn't do any damage, so it's deathtouch ability doesn't work.

118.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.

Although deathtouch is not a triggered ability, it's still circumvented because:

702.2c A creature that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.

Question 2: More comprehensive, but your opponent gets to choose in this situation:

615.7. Some prevention effects generated by the resolution of a spell or ability refer to a specific amount of damage—for example, “Prevent the next 3 damage that would be dealt to target creature or player this turn.” These work like shields. Each 1 damage that would be dealt to the “shielded” creature or player is prevented. Preventing 1 damage reduces the remaining shield by 1.

If damage would be dealt to the shielded creature or player by two or more applicable sources at the same time, the player or the controller of the creature chooses which damage the shield prevents.

Once the shield has been reduced to 0, any remaining damage is dealt normally. Such effects count only the amount of damage; the number of events or sources dealing it doesn’t matter.

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