Help us answer some unanswered questions
(or vote up / accept answers if you think they are good)
4

1

I'm thinking of a mechanic similar to this:

Betrayal - R, Tap: ~this~ deals 1 damage to target creature or player. (this ability may only be played by an opponent)

One card per answer, as usual.

flag

9 Answers

4

alt text

link|flag
I like it, but you really should stop with the multicolored cards... the Alara times are gone now, people don't commit to UB on a card just like that. – Avish Nov 8 at 17:11
Multicolor will return ... some day :) But you're right, I don't know why I did all these as multicolored. – ripper234 Nov 8 at 18:44
4

OK, this is the last one I post (for a while), I promise:

alt text

link|flag
My intention was that the player who played the first ability gets the token. Is that how the card actually works? – ripper234 Nov 6 at 8:56
Currently, "You" in cards is defined as the card's controller. You'd need to adjust the rules for backstab to include an explicit definition of "You" in backstab abilities as being the player who played the ability. Or you can word it "Put a 1/1/ colorless Drone token into play, under the control of the player who activated this ability." – Avish Nov 8 at 7:39
1 
I'm not sure. Check out rules 109.5 - "For an activated ability, this is the player who activated the ability" – ripper234 Nov 8 at 10:30
pretty sure you did it right, at least when I read it I understood it as working that way, and it sounds awesome, this is my favorite of the cards I've seen in this thread so far. – shawn Jun 1 at 12:16
4

I don't have the time to work on an image right now, so here's my suggestion in text:

Backstabbing Mercenary
XB
4/4

Haste

Backstabbing Mercenary enters the battlefield with X bid counters on it.

At the beginning of each player's upkeep, that player may pay {X}, where X is the number of bid counters on Backstabbing Mercenary. If he or she does, put a bid counter on Backstabbing Mercenary, untap it, and that player gains control of it.

"There's always a higher bidder."

link|flag
Sweet ... though I think you should include 'Untap' in the effects of winning a bid. – ripper234 Nov 8 at 10:33
Oh right, of course. Fixed. – Avish Nov 8 at 13:17
1 
my favorite so far! its very logical, especialy the growth of bid counters. but without at least haste on the creature originaly, it is simply unplayable, because it will be stolen if you play it early, and cost too much if you play it late. – rif-raf Nov 8 at 21:06
Hmm, good idea. I'll add haste. It'll also simply the ability text which is getting way too cumbersome. – Avish Nov 9 at 8:03
Sorry, now it's just too powerful. Imagine opening with two or three of these in your hand! You can pay B and get a 4/4 haster! Sure, you opponent can pay 1 and take it, but then next turn you'll just pay 2 and take it back and swing for the win! – ripper234 Nov 9 at 9:27
show 1 more comment
3

And now, a flip card:

alt text alt text

link|flag
I forgot the reminder text that 'A creature backstabs when one of its abilities is played by an opponent'. A bit cumbersome, but I like the effect. – ripper234 Nov 6 at 8:45
I love the backstab mechanic, been thinking of something similar. – Avish Nov 8 at 7:33
2

I changed the idea around a bit, I think cards like this can make games really interesting, because there's another source for what you could save mana. I thought if it could ONLY be played by your opponent then it would be too big of a downside about the card (or you should've made it more powerful for it's mana cost, yada yada etc.).

So, say hello to my Akint Mercenary!

alt text

link|flag
Even if it's any player, it's still a large drawback, especially with such a low mana investment. You can totally neutralize this creature by paying B. The cost either has to be higher, or perhaps include a life payment. Another possibility is "any player may play this ability, but only on his/her turn"... – ripper234 Nov 4 at 14:53
I think it's good as it is, it could be a good sideboard card against aggro or burn decks. 3 toughness, and you'll probably be on the lower side most of the times. Besides, would you choose to tap this thing every turn instead of attacking? Would you pay the 1 mana every turn? I don't think you will use it more than 4 times in a game. – Ancarma Nov 4 at 15:09
1 
No, but your opponent will tap it whenever they could -- in the worst case this will cost you a life and neutralize your creature, in the best case it will cost your opponent a life and will still neutralize your creature. I don't know. – Avish Nov 4 at 18:08
2

alt text

link|flag
1

hey don't think to narrowly, none of these abilities should tap the creature but you might add clauses like, "use this ability only once per turn", and since you get priority first you would have the first chance to use it on your turn, also activation costs could include things like "tap permanents you control" so that any player can activate them.

as far as negative abilities go this betrayal/backstab thing seems hard to balance and possible if your not carefull even worse than the negatives on horrors and demons.

not gonna give you a whole card here but how about an effect and you can spend the time to balance it on a card yourself at your liesure.


if ~ attacks and is not blocked, you may untap ~, if you do combat damage is dealt normally but ~ also deals combat damage to target creature.


that way your opponent can damage your creatures at the cost of giving you an extra blocker next turn.

link|flag
Thanks @shawn and welcome to Draw3Cards. I don't understand the ability you proposed. How does that ability, as stated, related to the betrayal mechanic? – ripper234 May 29 at 15:41
I think he means that this ability can only be played by an opponent. So if you attack me I can let your creature pass, then activate his ability that would make him deal combat damage to one of your other creatures (or itself?) but would also untap him. – Avish May 30 at 7:09
avish is right that is what I meant but I was thinking it still does damage to the opponent as well so if it's a 2/3 for example your opponent can take 2 damage and untap that creature and they get to have it do 2 damage to any creature they want. – shawn Jun 1 at 11:34
1

alt text

link|flag
At first I thought it doesn't make sense to put abilities of all colors, but in second thought I see why you did it - so every color has a defense against it :) I still think it's too strong. – ripper234 May 30 at 21:13
You're right, abilities of all colors is for that. And yes, it seems a little bit too strong jeje but the idea is to make your opponent waste mana or suffer the consequences, and if he pays the creature isn't very dangerous – Adrianf May 31 at 17:37
should cost less I think. – shawn Jun 1 at 11:35
0

alt text

link|flag
1 
And we can't see yours :P fixing it now. – Ancarma Nov 5 at 7:12
You have a lot of spelling errors in it though... I'm not really sure what you mean by 'swamp thing', and how does Betrayal work for this card then? – Ancarma Nov 5 at 7:15
Missing power/toughness. Not sure why it costs BBB instead of maybe 1BB. – ripper234 Nov 5 at 8:02
ok notes taken apprently i totaly miss edited the thing and will fix it now – rif-raf Nov 5 at 12:48
Alright, now we can talk. This is far too powerful. Haste 5/5 for BBB, with the only minor drawback that it can be stopped by black decks by investing BBB every turn? Oh yeah and it costs that caster 5 life ... big deal. Way to powerful. – ripper234 Nov 5 at 14:33
show 1 more comment

Your Answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.