I'm thinking of a mechanic similar to this:
Betrayal - R, Tap: ~this~ deals 1 damage to target creature or player. (this ability may only be played by an opponent)
One card per answer, as usual.
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I'm thinking of a mechanic similar to this: Betrayal - R, Tap: ~this~ deals 1 damage to target creature or player. (this ability may only be played by an opponent) One card per answer, as usual. |
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OK, this is the last one I post (for a while), I promise:
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I don't have the time to work on an image right now, so here's my suggestion in text:
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And now, a flip card:
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I changed the idea around a bit, I think cards like this can make games really interesting, because there's another source for what you could save mana. I thought if it could ONLY be played by your opponent then it would be too big of a downside about the card (or you should've made it more powerful for it's mana cost, yada yada etc.). So, say hello to my Akint Mercenary!
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hey don't think to narrowly, none of these abilities should tap the creature but you might add clauses like, "use this ability only once per turn", and since you get priority first you would have the first chance to use it on your turn, also activation costs could include things like "tap permanents you control" so that any player can activate them. as far as negative abilities go this betrayal/backstab thing seems hard to balance and possible if your not carefull even worse than the negatives on horrors and demons. not gonna give you a whole card here but how about an effect and you can spend the time to balance it on a card yourself at your liesure. if ~ attacks and is not blocked, you may untap ~, if you do combat damage is dealt normally but ~ also deals combat damage to target creature. that way your opponent can damage your creatures at the cost of giving you an extra blocker next turn. |
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